


OSL is a small but rich language for programmable shading in advanced renderers, ideal for describing materials, lights, displacement, and pattern generation.įxguide has been supporting and reporting on OSL since 2009, when Sony Pictures Imageworks (SPI) released their first open source initiative version of OSL (early 2010). The shading language was developed at SPI to work with its in-house Arnold renderer and it has always been built to be adaptable to advancements in rendering technology. SPI has developed or been central to so many Open Source projects and products, such as Alembic, OSL, FLIX, Katana, OpenColorIO and many more that are now a part of the industry. We thought we’d take a closer look at the OSL integration, one of the more impressive features in the new version.
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3ds Max also has Interactive scene layout in VR, plus at the time of release there will be 150+ plugins already supporting the new version of 3ds max 2019. The new 3ds Max 2019 showed adding new OSL maps (below), new parametric spline shape Boolean tools, improved alembic, and shared views to allow non 3ds Max clients to review work. These smaller drops fixed some 550 issues over the last year. Throughout the year there were multiple smaller point releases of “Smaller drops” as the team referred to them. In 3ds Max 2018 the product got Arnold and an improved modeling and animation workflows. Laurent Gibert Product Manager 3ds Max, showed a sneak peak at the new 2019 version at GDC 2018.
